Captain's Bust Project

I got inspired seeing all the tremendous work that is coming out of the new-gen AAA games, I wanted to create a believable looking face which could be used for CG Trailers and in game.

This project helped me learn and incorporate a lot of new ideas and programs into my workflow. Marvelous Designer was used for the clothing, Xgen Core for the hair, Unreal's Digital Human project to learn how to build skin and hair shaders, .XYZ and ZWrap for the detail workflow.

Big should out to Saurabh Jethani and Magdalena Dadela for the breaks down on how to create believable skin texture by hand.