Prototype of a workflow that I've been meditating on and trying to apply it to a Game Character that I've been working on. Shot in UE4 in ElementalDemo scene.
Also, I put together a series of tutorials covering "Best Practices" of approaching Game Character Creation.
Check out the Organized version of this Tutorial ....► http://www.dimakulakov.com/tutorial-lizard
Tutorial On Artstation ...► https://www.artstation.com/artwork/bzkxm
Concept by talented Tan ZhiHui
Game Character UE4 ElementalDemo
Lizard Tpose Final
Lizard Walk Cycle Pass_02
Lizard Run Cycle Pass_02
Lizard Jump Cycle Pass_02
Lizard Attack Cycle Pass_02