Dima Kulakov
Dima Kulakov
3D Artist; Check out my Tumblr for experimental stuff
Vancouver, Canada

Summary

I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.

In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment Design3D AnimationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingTexturingGame DesignGame DevelopmentPaintingSculptingCharacter DesignCharacter AnimationDrawingHigh-poly ModelingProject ManagementPBR TexturingTexture Baking

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
Substance Painter
Substance Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
UVLayout
UVLayout
CrazyBump
CrazyBump

Reel

Productions

  • Unnamed
    • Video Game
      Unannounced Project
    • Year
      2020
    • Role
      Character Artist
    • Company
      Electronic Arts Vancouver
  • The corporate logo for dhx media ltd
    • TV Production
      Unannounced Project
    • Year
      2020
    • Role
      CG Modeler
    • Company
      DHX Media
  • Multiball icon purple
    • Video Game
      Space Pirate Raiders
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Multiball Studios
  • 2124f3d
    • Video Game
      Kid Baby
    • Year
      2020
    • Role
      Lead Artist
    • Company
      Exit Earth Entertainment

Experience

  • Character Artist at Electronic Arts (EA)
    Vancouver, Canada
    January 2019 - Present

    - Created High and Low Poly models following the technical topology requirements and tri-count budgets

    - Collaborated with the rigging team, making sure the assets met animation requirements

    - Baked maps, created UVs and Textures

    - Set up shaders and imported the assets into the Frostbite engine

  • CG Modeler at DHX Media
    Vancouver, Canada
    June 2018 - January 2019

    - Created geometry, UVs, Textures and Shaders for assets (characters, props, sets)

    - Worked with the rigging team to ensure assets are built to achieve the intended animation performance requirements

    - Ensured assets were delivered to the expected quality and technical requirements of the show

  • Lead Artist at Multiball Studios
    Vancouver, Canada
    October 2017 - Present

    - Modeling, Rigging, Texturing and Animating Characters and Environment pieces

    - Designed 10 Characters and over 170 props in 3 month Dev Cycle

    - Color and Shader work, Establishing the Look and Feel for all levels

    - Developing a Character Rig to use with Mo-Cap Animations in Unity

  • Lead Artist at Exit Earth Entertainment
    Vancouver, Canada
    December 2014 - June 2017

    - Worked directly with the Art Director; Interpreted and brought 2D concepts into 3D

    - Modeled, Textured, Rigged, Animated over 30 Characters and 100 Props

    - R&D on Texture workflow; Created over 30 Tiliable Textures

    - Created a categorical system of looking up Models/Props which increased productivity by 60%

  • Tech/Environment Artist at Seneca College of Applied Arts and Technology
    Toronto, Canada
    February 2014 - April 2014

    - Performed the role of an Environmental Artist and Technical Artist

    - Applied understanding of game Physx, Particles, Shaders and Materials

    - Learned how to work within a given artistic style and adapt my work to fit the scene

    - R&D on animatable particle FX simulations within UDK