Dima Kulakov
Dima Kulakov
3D Artist; Check out my Tumblr for experimental stuff
Vancouver, Canada

About

I am a 3D artist currently based in Vancouver, Canada. My focus is primarily in Character, Prop and Texture creation for real-time game art. As a Generalist I help Indie Teams realize their goals in every department of Art. I have previously worked as a freelancer creating Characters for 3D printing.

In my spare time I like to explore new technologies, practice painting, drawing and thinking about the unimaginable.

Skills

Art DirectionConcept ArtConcept DesignDigital PaintingEnvironment Design3D AnimationCharacter ModelingCreature ModelingDigital SculptingEnvironment ModelingLow-poly ModelingProp ModelingTexturingGame DesignGame DevelopmentPaintingSculptingCharacter DesignCharacter AnimationDrawingHigh-poly ModelingProject ManagementPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Keyshot
Keyshot
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
UVLayout
UVLayout
CrazyBump
CrazyBump

Reel

Productions

  • Multiball icon purple
    • Video Game
      Space Pirate Raiders
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Multiball Studios
  • 2124f3d
    • Video Game
      Kid Baby
    • Year
      2020
    • Role
      Lead Artist
    • Company
      Exit Earth Entertainment

Experience

  • Lead Artist at Multiball Studios
    Vancouver, Canada
    October 2017 - Present

    - Modeling, Rigging, Texturing and Animating Characters and Environment pieces

    - Designed 10 Characters and over 170 props in 3 month Dev Cycle

    - Color and Shader work, Establishing the Look and Feel for all levels

    - Developing a Character Rig to use with Mo-Cap Animations in Unity

  • Lead Artist at Exit Earth Entertainment
    Vancouver, Canada
    December 2014 - June 2017

    - Worked directly with the Art Director; Interpreted and brought 2D concepts into 3D

    - Modeled, Textured, Rigged, Animated over 30 Characters and 100 Props

    - R&D on Texture workflow; Created over 30 Tiliable Textures

    - Created a categorical system of looking up Models/Props which increased productivity by 60%

  • Tech/Environment Artist at Seneca College of Applied Arts and Technology
    Toronto, Canada
    February 2014 - April 2014

    - Performed the role of an Environmental Artist and Technical Artist

    - Applied understanding of game Physx, Particles, Shaders and Materials

    - Learned how to work within a given artistic style and adapt my work to fit the scene

    - R&D on animatable particle FX simulations within UDK